![]() If you didn't have this map you were searching around for hours trying to find the spot to "search" for Erdrick's armor, and token all while fighting VERY powerful enemies. I remember this is one of the first games that Nintendo Power published a entire map of this game. Also finding Erdrick's token and his armor are VERY difficult if you don't have a map. Difficulty A lot of the difficulty is based on finding your way through maze like dungeons to find items needed to get to the Dragonlord. The music and efx that it does feature are well done. ![]() There isn't a ton of variety in the music, but it's not as repetitive as many games of it's time in this genre. A lot of people might get bored well before leveling up to the 20+ levels needed to defeat the Dragonlord. What keeps you coming back for more is just the joy of saying you completed your quest and in the determination of finding all the items needed. As said before this game was first released in Japan in the mid 80's. You have to be a fan of RPG's to really appreciate this. Addictiveness If I'm honest with myself this game really doesn't have a lot to keep you on the edge of your seat. Especially if you run out of magic (MP) as there are no "potions" to increase your MP while in a dungeon. ![]() Before you get the "Outside" spell this can be a pain as you have to make sure you get out before dying.which is easier said than done in many of the dungeons. The map is pretty large, so that is a bonus in it's favor and many of the dungeons are long and maze-like. This game doesn't have any adventures join you on your quest. Still though it's pretty advanced for it's time. Although a lot of the "different kinds" I speak about just feature palette changes of about 15 or so original enemies just using different strategies to defeat the hero. I will say that the game does feature a lot of different enemies. Without using guides.this will take you a LONG time. The biggest task is to get the items needed to get to the Dragonlords Charlock Castle, and finding the items of Erdrick's lore. It has enough to keep you interested, so definitely not something that I consider a drawback. If you are used to RPG's (especially early ones) Then this wont be a huge surprise to you. This game, like many requires quite a bit of what we today call grinding. The depth comes from mainly the size and difficulty of it's dungeons and it's monsters. Depth As I said before, this game doesn't have a whole lot in the backstory department. They were trying to cater to the fans of text based RPG games like D+D. Remember, that a lot of early RPG's required you to use your imagination. ![]() Given this is an early RPG game on the NES you wouldn't really expect much more of a story than that and really it's enough to get you interested. You hear small snippets from townsfolk but nothing of any huge substance. After that, and speaking with the king in the beginning of the game, the actual story doesn't really come up that much during the game. The great Seer Mahetta predicted that "One day, a descendent of the valiant Edrick shall come forth to defeat the Dragonlord." That's basically the entire opening intro. The people longed for peace, but did not give up hope. Many brave warriors tried to recover the Ball of Light, but none of them returned from Charlock, the Dragonlord's dark castle. It was also rumored that several Towns and Villages were destroyed wiped off the face of the land by Ghosts & Dragons. Many travelers fell prey to the merciless fangs of monsters, and the beautiful was transformed into poisonous swamps that hindered travelers. In the time of King Lorik XVI, the Ball of Light were stolen from Tantegel Castle by the evil Dragonlord, and once again the Kingdom of Alefgard was plunged into darkness. The land was at peace for many generations. He then gave the Ball of Light to King Lorik, who unified Alefgard. He used the Ball of Light bequeathed to him by a friend to drive off the enemies of Alefgard. According to legend, a brave warrior, Erdrick, brought light back to the land by defeating an evil being. Story "In olden days of yore, the realm of Alefgard was cloaked in darkness. Being one of the first games that started fans in the RPG genre it is often remembered. (Released as Dragon Quest in 1986 in Japan) The title was changed to avoid infringing on the trademark on wargame publisher Simulations Publications's pen-and-paper RPG DragonQuest. Dragon Warrior Review by: Jordanv78 - 8.6/10 Dragon Warrior An oldie, but a goodie Dragon Warrior for the NES was released in North America in the Summer of 1989.
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