Unlike other music games, Wii Music does not require the player to press certain buttons at certain times but only requires the player to move the Wii Remote and Nunchuk like he or she was playing the instruments. Sixty-six playable instruments are available in the single and multiplayer modes, including the violin, cowbell, clarinet, harmonica, piano, guitar, trumpet, harp, shamisen, maracas, sitar and marimba, as well as unconventional instruments such as dog and cat sounds, pseudo vocals (Singer), Kung Fu (Blackbelt), cheerleader, and 8-bit sound waves ( NES gray Horn). In addition, the Wii Balance Board can be utilized to play the drums. Some instruments also have extra playing options. For example, with woodwind instruments, the player can aim the Wii Remote up or down to simulate an increase or decrease in blowing strength, while with Guitar instruments the player can hold down the C button to get single notes instead of chords. The main part of the game is the Jam mode, consisting of Improv, Quick Jam and Custom Jam modes. Improv allows players to play instruments without backing music, while Quick Jam randomly selects a song for players to play to. The Custom Jam mode features a six-person band taking part in a performance, although only up to four players can play at once (the remaining two positions are computer-controlled). Players can also do what is called an "Overdub" session in which they play the same song again controlling a different musician or instrument this allows them to play over the music they recorded in previous playthroughs. This allows a single player to play an entire band. Players can save their Custom Jam sessions as music videos for later playback, or share them via WiiConnect24. Characters Wii Music features both miis (featured in all other games), and tutes. MinigamesĪlong with the freeform Jam Mode, Wii Music features several structured minigames: The game is led by Sebastian Tute (right), and when you jam the other tutes can join you. ![]() Drums uses the Wii Remote and Nunchuk together to simulate drum sticks, while the Wii Balance Board can be used for the pedals.The player moves the "drumsticks" up and down to hit the drums, while players stamp with their feet on the Balance Board to hit the pedals. The game supports split-screen multiplayer. Mii Maestro (known as Open Orchestra in PAL regions) uses the Wii Remote to conduct an orchestra.The player swings the Wii Remote up and down to a certain tempo. Moving the Wii Remote quickly with no real rhythm will make the Mii orchestra play frantically, while slow, more graceful movements will create dragging notes and softer, longer tones. There are no indicators of any kind to show how well the player is performing, forcing the player to try to match the original music from memory, and experiment to find which movements give better results. ![]() ![]() At the song's conclusion, a round of applause sounds and a numerical score is displayed. In multiplayer, several players conduct the same orchestra at once. Scoring is based on the players' chemistry: better scores are obtained if the players conduct harmoniously, but if their styles vary the score is poor. Handbell Harmony lets players match notes by playing with handbells.Players are scored depending on how many notes are played correctly. The 8 coloured notes move along a bar, similar to the moving coloured blocks in the Guitar Hero games.
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